/*
 * The contents of this web application are subject to the Mozilla Public License Version 
 * 1.1 (the "License"); you may not use this web application except in compliance with 
 * the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/.
 * 
 * Software distributed under the License is distributed on an "AS IS" basis, 
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License 
 * for the specific language governing rights and limitations under the License.
 * 
 * The Original Code is owned by and the Initial Developer of the Original Code is 
 * Composite A/S (Danish business reg.no. 21744409). All Rights Reserved
 * 
 * Section 11 of the License is EXPRESSLY amended to include a provision stating 
 * that any dispute, including but not limited to disputes related to the enforcement 
 * of the License, to which Composite A/S as owner of the Original Code, as Initial 
 * Developer or in any other role, becomes a part to shall be governed by Danish law 
 * and be initiated before the Copenhagen City Court ("K�benhavns Byret")            
 */

using System;
using System.IO;

namespace Utility.IO
{
	/// <summary>
	/// Filesystem
	/// </summary>
	public class FileSystem
	{
		// Copy directory structure recursively
		public static void copyDirectory(string Src, string Dst)
		{
			String[] Files;

			if (Dst[Dst.Length - 1] != Path.DirectorySeparatorChar)
				Dst += Path.DirectorySeparatorChar;
			if (!Directory.Exists(Dst)) Directory.CreateDirectory(Dst);
			Files = Directory.GetFileSystemEntries(Src);
			foreach (string Element in Files)
			{
				// Sub directories
				if (Directory.Exists(Element))
				{
					copyDirectory(Element, Dst + Path.GetFileName(Element));
				}
				// Files in directory
				else
				{
					File.Copy(Element, Dst + Path.GetFileName(Element), true);
					SetFileReadAccess(Dst + Path.GetFileName(Element), false);
				}
			}
		}

		// Sets the read-only value of a file.
		public static void SetFileReadAccess(string FileName, bool SetReadOnly)
		{
			// Create a new FileInfo object.
			FileInfo fInfo = new FileInfo(FileName);

			// Set the IsReadOnly property.
			fInfo.IsReadOnly = SetReadOnly;

		}

	}

}
